Category Archives: 3d

From oil painting to 3D Sketches

2009 was a year in which I used far more conventional media than the digital ones.

Lots of paper, paint and stained fingers, back to the roots, and working digitally only when it was absolutely needed.

I enjoyed the results, sketchbooks got fatter, but it all happened at a cost. My 3D skills rusted big time, after a whole year away from nodes and vectors.

Back to the 3D scenario, 2010 will be mostly digital, and the images posted here will be made in Photoshop, Painter, Modo, ZBrush and Maya.

I’ll post these works here and in Sketcheria’s Flickr, some of them step-by-step, as I did in the canvases I painted in november and december.

The modeling below will be a part of my demo-reel as a concept design piece, an Obama caricature, that will be seen along with Lewis Hamilton and Tiger Woods. It’s a personal project, using a pre-production pipeline I’m used to doing to TV and video producers, adding to what I’ve been studying in 3D in these last few years.

Concept, model sheet, modeling, texturing, animation and render will be lined up and explored, and I’ll make the whole process alone, not as it usually happens in video producers.

All this work, however, won’t last more than 1.5 seconds in the demo reel, as another piece I’m modeling, an helicopter, that started as an animation study in Maya, and will follow a pipeline like this one, from scratch to final edition and compositing in After Effects.

But that’s what animation is all about, lots of studying, lots of working hours, to show a few seconds in a final presentation.

When I twitted about these images in the ZBrush Central forum, the designer Fábio Sasso, A.K.A. Abduzeedo - that runs an excelent design blog that goes by the same name - asked me to do a post about Obama’s modeling, as a making of.

All the steps, from thumbnails to concepts, to model sheets to multi-pass renderings in ZBrush and Photoshop can be followed (in English) clicking the image below.

There are 4 other projects on the way, all the characters are planned, there’s a final script and I have a couple of musicians in my plans to make the soundtrack, and one day they will be on the screens, I mean, monitors.

Actually I want them to be on the big screen, in Anima Mundi and other animation festivals around the world.

There’s no point in dreaming of small things.

Vírus? Eu?

O video “Humans”, criado pelo estúdio Three Legged Legs é autoexplicativo.

É triste, vergonhoso, e real: somos vírus.

Big Buck Bunny

Este curta de animação foi criado pela Blender Foundation, usando o Blender, software 3D gratuito, que até bem pouco tempo era considerado o patinho feio da computação gráfica.

O projeto procura estabelecer um marco na história do programa, ao mostrar um trabalho de qualidade “high-end”, contrariando a fama de “3D para leigos”, que acabou colando no Blender ao longo dos anos.

Com citações escancaradas de filmes da Disney/Pixar, o Big Buck Bunny parece não ter o compromisso de ser um filme inédito, mas provar com resultados que tem recursos capazes de simular os seus maiores concorrentes.

No geral é um filme bastante interessante, tanto no visual como no roteiro, e define muito claramente a que veio: concorrer com os grandes.

Vale a pena assistir ao curta (em tela cheia) e dar uma passada no site Big Buck Bunny para conhecer a equipe e o making of.

Logos GPM

A nova identidade visual aqui do estúdio apresenta o mesmo logo GPM em diversos estilos. Os cartões de visita e adesivos de envelope também são diferenciados, mas o papel timbrado para orçamentos e contratos é um modelo fixo.

Uma das versões do logo será em 3D, e esta sequência será animada na demo reel, o novo portfolio que está na reta final.


Abertura

Estes são 17 segundos da abertura da demo reel, o portfolio remodelado, saindo do forno nos próximos dias. A versão mais recente está chegando aos dois minutos, e a edição final do filme terá 3 minutos.